1 | Course Overview
C++ Tutorial | |
2 | Ray Casting 1: Generation and Intersection | |
3 | Ray Casting 2: More Intersection | Assignment 0 due |
4 | Transformations 1: Translation, Rotation and Scale | Assignment 1 due |
5 | Transformations 2: In Modeling
Linear Algebra Tutorial | |
6 | Ray Tracing | Assignment 2 due |
7 | Local Illumination | |
8 | Acceleration Data Structures | Assignment 3 due
Quiz 1 material ends |
9 | Curves and Surfaces | |
| Quiz 1 | |
10 | Animation 1: Interpolation and Kinematics | |
11 | Animation 2: Orientation and Quaternions | Assignment 4 due |
12 | Animation 3: Dynamics | |
13 | Graphics Pipeline 1: Perspective Transformations | Assignment 5 due |
14 | Graphics Pipeline 2: Line Clipping and Rasterization | |
15 | Graphics Pipeline 3: Polygon Rasterization | |
16 | Graphics Pipeline 4: Polygon Clipping | |
17 | Shadows | |
18 | Global Illumination: Radiosity | |
19 | Monte Carlo Ray Tracing | |
20 | Color 1: Color Vision and Color Spaces | Quiz 2 material ends |
| Quiz 2 | |
21 | Color 2: Color Effects and Production | |
22 | Texture Mapping | |
23 | Sampling, Aliasing and MIP Mapping | |