LEC # | TOPICS | RESOURCES |
---|---|---|
1 | Introduction | |
2 | Variables and Controls - Signal Detection Theory | Interactive program: The WISE Project's Signal Theory Tutorial Palmer, Stephen E. "Appendix: Signal Detection Theory." In Vision Science. Cambridge, MA: MIT Press, 1999. ISBN: 0262161834. Hypothetical data and calculation of standard deviation from LSD-Rats Experiment (XLS) |
3 | Single Factor Design and Statistics (T-test) | T-test on line T-test Excel Demo (XLS) (A spreadsheet illustrating how to carry out t-tests in Excel. Courtesy of Ruth Rosenholtz. Used with permission.) |
4 | Factorial Design and External Validity | |
5 | How to Write a Research Paper / How to Give a Talk | |
6 | Factorial Design and Statistical Analysis (ANOVA) | |
7 | Project 1 Presentation: Single Factor Design | Ten Secrets to Giving a Good Scientific Talk |
8 | MATLAB® Tutorial - Description of Project 2 | Psychophysics Toolbox Brainard, D. H. "The Psychophysics Toolbox." Spatial Vision 10 (1997): 433-436. Psychtoolbox: SCREEN function Introductory Script (M) Making a Bar Graph (M) |
9 | Greatest Experiments in Cognitive Science | Tong, Frank. "Splitting the Spotlight of Visual Attention." Neuron 42 (2004): 524-6. |
10 | Experimental Paradigms in Cognitive Science | Change Blindness Demos Simons, Daniel J. "Attentional capture and inattentional blindness." Trends in Cognitive Sciences 4 (2000): 147-155. Rensink, Ronald A. "Change Detection." Annu Rev Psychol 53 (2002): 245-77. Green, C. Shawn, and Daphne Bavelier. "Action video game modifies visual selective attention." Nature 423 (2003): 534-537. |
11 | Cognitive Neuroscience Methods | |
12 | Single Participant Experiments, Quasi-Experiments | What is a Survey? Survey: Research methods workshop NonExperimental Approaches |
13 | Correlational Studies and Non Experimental Research | |
14 | Project 2 Presentation: Factorial Design | Ten secrets to give a good talk |
15 | Description of Project 3 | Buckner, R. L. "The Potion's Magic." Neuron 42 (2004): 526-7. Sheese, B. E., and W. G. Graziano. "Deciding to defect: the effects of video-game violence on cooperative behavior." Psychol Sci 16 (2005): 354-7. How to Write a Paper (PDF)# |
16 | Experiments in Other Sciences | |
17 | Special Topic: Understanding the Visual World | |
18 | Ethics in Research | |
19 | General Review | |
20 | Exam in Class | |
21 | Project 3 Discussion | |
22 | Flawed Studies | |
23 | Review | |
24 | Project 3 Presentation | |
25 | Project 3 Presentation (cont.) | |
26 | Discussion of Articles (Optional) | |
27 | Last Class: Final |