WEEK # | TOPICS |
---|---|
1 | Introduction and Overview of the Course Game Brainstorming and Categorization: Initial Game Definition Participatory Simulations Introduction - Live Long and Prosper Game Exercise: Responses |
2 | What is a Simulation? What is a Game? Activity - Finding happiness on a checkerboard: What defines a game? a simulation? a model? What makes a game educational? The Modding Revolution |
3 | Exploring "Educational" Simulation and Games Introduction to Edutainment Simulations: Civilization® III SimCityTM 4 Roller Coaster Tycoon® 3 Rise of Nations® Chemicus/Physicus ZoombinisTM Poster Presentation |
4 | Edutainment in the Classroom Mayor for a Day - SimCityTM SimCityTM in the Classroom Links: Urban Planning Almost the Real World What Do Game Designers Know about Scaffolding Uses and Subversions of SimCityTM SimCity™ 3000 Teaching Guide What do you learn through these environments? How can curriculum determine the learning experience? See Pictures of Q&A from Class |
5 | Video Games - Board Games Edutainment Wrap-up and Gee Readings Discussion. (Please read Gee book and Squire papers.) Intro to Board Games Activity (see description weeks 6-8) Study on Transfer Zoombinis™ Study: Brainstorming Educational Board Game |
6 | Designing and Developing Games to Teach (and Participatory Simulations) Activity - Designing a board game: What are the issues in designing an educational game? How do we solve these issues? Network Participatory Simulation Participatory Simulations - Understanding Systems from the Inside |
7 | Designing and Developing Games to Teach Critique and Feedback on Initial Board Game Ideas Special Guest - Steffen Walz |
8-9 | Designing and Developing Games to Teach - Presentations Board Game Preparation and Testing Readings Discussion Board Game Presentations - 20 minutes of playable game |
10-11 | Simulation and Game Design - Adventures in Modeling What is a simulation? Overview of Simulation Environments: Agent Based (StarLogo, AgentSheets, Stagecast) vs. Aggregate (Stella, Vensim, ModelBuilder) Programming vs. Equations vs. Visual General Purpose vs. Specific Domain Adventures in Modeling - Exploring Complex Dynamic Systems with StarLogo: The next three weeks will be dedicated to developing simulations or games with StarLogo TNG, a brand new simulation environment under development. Activities and Participatory Simulations Evaluating Models: Good Models and Bad Models - What defines a "good model?" Idea Models - How much detail/reality need to go into a model? |
12 | Simulation Design - Adventures in Modeling Begin Final Models Introduction to Instructional Design |
13 | Educational Research - How do people learn from simulations? Introduction to Educational Research Muzzylane |
14 | Final Project Presentations |