Special software is required to use some of the files in this section: .xls.
Students in 15.040 participate in two types of interactive exercises, as described here:
In-Class Games
In four lectures, we will play a game in class that requires preparation before class. This will involve reading and completing a 1-2 page worksheet, taking no more than 20 minutes per game. Full participation credit will be given for a thoughtfully completed worksheet (handed in to TA at or before the beginning of class).
Online Games
Prior to about half of the lectures, students will play an online game. No preparation is required. Most games require about 5-15 minutes to play. Full participation credit will be given for playing the game. Bonus participation credit will be given to those whose performance across all the games exceeds an objective threshold. The professor will reveal the threshold and who exceeded it after the last game is played. The online games are designed to prompt discussion in class the following day.
Logistics of Online Games
Information about how to access the online games will be provided in class. The online games were written by Assistant Professor Mike Shor of Vanderbilt University, and the summary descriptions available below are courtesy of him. More information is available at GameTheory.net.
Games will become available by 5:00 PM the day of the lecture in which they are announced and must be played by midnight the day prior to the next lecture. Results from the online games will be announced in lecture. (Note that the numbering of the games in the table below is not sequential; it corresponds to the game numbers on GameTheory.net.)
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